![]() ![]() Just how my adventures in Hyrule came to an end with my vanquishing of Ganon, I no longer had tense battles with new characters to look forward to. I felt triumphant, but like I was losing something. Rather than relief and jubilation, I had a mix of emotions, similar to when I finished Legend of Zelda: Breath of the Wild. After sending Palutena flying off into the distance Team Rocket style, I unlocked the full roster. After a long weekend of playing, I finally reached the final unlockable character. Then, as each new character joined the fight, I made it a point to play with that fighter until the next one was unlocked – something I’d be way less likely to do if I just started with the full 74. It got to the point for me where I looked forward to the end of fights to see if I triggered the next unlock opportunity. It’s an example of how more games worked before microtransactions were so pervasive. ![]() However, the big difference is that unlocking characters and Spirits in Super Smash Bros. The process tickles the same part of my brain that opening a loot box appeals to. ![]() The excitement continued each time a seemingly random combatant popped up after a Smash or a playthrough of Classic mode. After a tense battle, the satisfaction of seeing Ness flash across my screen and the character select expand by one was undeniable. I knew the first battle against an unlockable character was just the initial step on a long road of unlocking all 74 fighters, but I didn’t want any delays the stakes felt high. ![]()
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